Venge
Full Member
Posts: 210
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Post by Venge on Apr 22, 2005 23:42:12 GMT
I set the sub at about 9 knots (the most economical speed setting) and do a search pattern in the grid. Your Nav officer will suggest some if you like, just click on him and an option will be presented. How I patrol depends on a lot of things. Most important is what grid I was sent to. if it is far off the convoy/merchant lanes and is not in a high density shiiping area, I tend to just stick to some search pattern. every hour or so I will go to 15 meters depth and do a full manual sweep with the hydrophone myself. If I find nothing at all after the 24 hour period, and a possible sweet spot is near, i will go there and see if I can bag a couple of merchants there. No real right answer, I just do what I feel like.
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Post by silent on Apr 25, 2005 4:52:24 GMT
o ty i have some other question. as i said before how do i dock? and also i have really bad skills on the torpedos. i always fire 2 torepdos but they both miss either the boat go passes them or the torepdos goes under the boat and many other stuff. can someone please help me?
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Muto
New Member
Posts: 23
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Post by Muto on Apr 25, 2005 16:46:55 GMT
Silent, you need to familiarize yourself with the Torpedo Data Computer. You get the TDC by hitting the F6 key.
There, you can select each tube by clicking on the Roman Numeral Tube numbers, and set the torpedoes to the settings required for your target.
You have the following choices to make:
TORPEDO DEPTH - This selection goes hand-in-hand with type of detonation, with weather as a consideration as well. If you select 'Impact' detonation, and/or the seas are very choppy, set the torpedo depth to 1 meter. If 'Magnetic' detonation, then you must know the depth of the keel of your target (from the Ship Recognition Manual) and have calm enough seas so the torpedo doesn't run too far under the target when it pitches up on a wave. I nearly always set the depth to 0.1 meter under the keel, and I have had really good success with that so far.
DETONATION TYPE - You must select whether the torpedo will detonate by Impact or by Magnetism. I fire all my torpedoes straight-on, i.e. no gyro angle, so I only use 'Impact' detonation when firing within 80 degrees of the perpendicular to target (German and American torpedoes were plagued by faulty firing pins that would 'bend' when they hit a target's hull from angles of less than 60 degrees and fail to detonate). Magnetic detonations are designed to detonate right under the keel of the ship, which does tremendous damage. But the damage from a magnetic detonation is minimal if you run a magnetic torpedo just below the surface so that it detonates a meter or so away from the side of the hull, because the target's hull can better absorb the shock from this type of detonation.
TORPEDO SPEED (for steam torpedoes only) - Slow, Medium and Fast. The speed of the torpedo affects its range, i.e. the faster it goes, the sooner it will run out of fuel. Because you're learning, you should always be firing at relatively close range (inside of 2000 meters for sure, better to be between 600-1500 meters. The only time I would use the Slow setting is for 'Spray and Pray' firing techniques using the later war torpedoes that can be programmed to run a pattern through a convoy, eventually hitting something. Electric torpedoes only run at the slow setting, which is not a big deal because they leave no wake for targets to see and thus maneuver to evade.
TORPEDO SALVO - You can select whether to fire a single torpedo or a salvo of multiple torpedoes. If you choose to fire a salvo, you will then need to set the TORPEDO SPREAD ANGLE in the TDC. If you choose a 3 degree spread for a two-fish salvo, that means one fish will travel at 3 degrees to port of your firing line and the other at 3 degrees to starboard. If you fire a 3-fish salvo with the same spread, you will get the same spread for the two 'outer' torpedoes plus one that travels right along your firing line.
Once you have mastered the torpedo settings required for various shots, you will see an extremely high detonation rate. I've fired 33 torpedoes in 7 patrols, with 28 hitting my targets, and every single one of those 28 torpedoes detonated properly, not a dud in the bunch.
The rest of successful torpedo attacks is all about your attack procedure. Do you use the TDC for Gyro shots etc? I use 100% realism settings and do not fire complex Gyro shots. I spend all my time maneuvering into position for a 90 degree, straight-000 gyro shot into my targets from 1000-1500 meters, usually using fast steam torpedoes, impact detonations, and 1 meter depth. These are ideal conditions for impact torpedoes and that's why I think I have a 0% dud rate so far (I am certain the five 'misses' I have were simply from improper firing solutions and not 'duds').
Good luck.
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Post by silent on Apr 27, 2005 4:52:13 GMT
so how do you aim the torpedo? everytime i shoot it the ship just moves and it misses also when i do fire one and hit it it does not explode impact and the Magnetism i know it did not work on impact because it wasnt really 80 degress can so does that mean i need to use the Magnetism? and how do i use the Magnetism?
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Post by Dominico Baggio on Apr 27, 2005 10:16:26 GMT
To use magnetism you need to set the torp to run just under the enemy keel.
Do this by checking the draft in the id book, and setting 0.5-2 metres underneath this depth in the TDC screen. (there is a dial for depth)
As for missing you need to make sure of the following :
[/li][li] Tubes are open before you fire ( Q to open them) [/li][li]The enemy is close as possible (600-300 metres) [/li][li] Enemy is side on if possible. [/li][li] Enemy has not seen you.
If they have seen you and are zig zagging then make sure yo get side on and close, and fire as they are fully side on to you. If you unlock the scope and aim nearer the back of the enemy ship you will more likely hit them. Likewise if your torps are going behind then move the scope to the front of the enemy. Mainly when they are zigging you will miss in front though.
Hope that helps
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Post by Justin on May 4, 2005 6:37:15 GMT
I have just installed, and completed the first nav tutorial, all objectives are listed as completed, and my last radio message says Once you are on the surface your missions is completed, congratulations.
I can't figure out how to properly end the mission and get credit for passing the exam. I end up hitting escape,, aborting mission, where it then gives me a mission summary and says objectives completed, and I click return to base.
However the screen still says - Results: No Exam Yet.
What am I missing?
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Holtz
New Member
Posts: 16
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Post by Holtz on May 4, 2005 13:19:14 GMT
Justin,
When you are on the specific Tutorial menu (where you read about the specific tutorial you want to "pass"), before you load the tutorial, make sure you have selected 'exam' and not 'training' at the top of the screen.
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Post by WSZsr on May 4, 2005 21:26:02 GMT
I am able to complete three of the four objectives. I am not able to complete "navigate through the channel" although I successfully make my way through the channel. I continue to get a text message that I have received a message but cannot figure out how to get it! When I go to the radio room, there is no message??
Thanks
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Post by Nabeshin on May 5, 2005 17:26:08 GMT
Hitting R takes you to the radio, hitting M takes you to the clipboard with all the messages on it. You need to hit M to look at your messages.
The game comes with a cardboard foldout shortcut guide, its good to look at to know where at the keys are.
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Post by Styles on Jun 17, 2005 6:19:51 GMT
Are there any specially weak hull locations on the ships?If possible I tend to try saving torps by attacking with the deck gun. I try to aim near the waterline (or below when the ship roles and expose more of the lower hull) and I try to place all my shots in one location. Hopefully I do more damage in this section. However, what parts of the ship should I aim for? The bow? Maybe a hole there will shove more water into the hold. Do I go for the stern and the engines or is the midsection weaker somewhere below the bridge? Right now it is just trial and error but I hope that someone knows more about this. --Styles.
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Post by richard on Jun 27, 2005 13:31:57 GMT
Right from the start I can not bring my u-boat to stop from the keyboard has sh3 info got it wrong I can do it from the screen using my mouse its a bit of a pain Richard
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Post by Rocky Robin on Jul 19, 2005 10:47:05 GMT
yo rich i got that same problem i just started my first career bit of a pain hope some dude has the answer
stay cool Rocky Robin
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Post by MN on Sept 17, 2005 12:16:17 GMT
clicking on "`" (the very button to the left of your numeric "1" key, then your speed will be zero.
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Post by richard on Sept 17, 2005 13:24:12 GMT
MN thats what my SH3 guide said no go anyway found it in the end its this button @ dont ask me why but it works for me
Richard
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Post by Crazy Ivan on Sept 22, 2005 6:12:25 GMT
Rain? I never have seen rain? I see all kinds weather clear , cloudy, overcast high waves but not Rain? I am running a ATI 9600XT card I wonder if my settings are ok fps seems ok? Lane I just finished a patrol where it rained for about a week straight!! I was sick of it! lol
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