Post by Dominico Baggio on Apr 5, 2005 14:24:09 GMT
The new patch is out at
www.silenthunteriii.com/uk/updates.php
Make sure you are in port before adding it.
Here are a list of fixes
1.2 Changes and Additions
SHIPS & AIRPLANES DAMAGE SYSTEM
Improvements in collision and damage model have been made for several ships:
Liberty Cargo
C2 Cargo
T2 Tanker
T3 Tanker
Tug Boat
LST
CAMPAIGN DATA
Netherlands properly enters and exits the war now
Gdansk is now renamed Danzig when under German control
Added mine fields and anti sub nets
INTERFACE
Local time displayed (under the current date) when the mouse is over the current hour (bottom-right corner) in game; this local time will depend on the U-Boot position on Earth (which is divided in 24 slices having 15 longitudinal degrees each)
Game version displayed in the bottom-right corner of the main menu page
Data from notepad (top-right section in periscopes or UZO pages) will not be reset on expert mode when the target in view is changing
A new tool: Angle tool (protractor) on navigation map
No weapon officer assist option (a new option in difficulty settings); when this option is checked then the Identify target and Solution to target orders from Weapons officer will be disabled
Wound badge fixed (when drag & drop)
[glow=red,2,300]WEATHER SYSTEM
Solved issues related to rain on time compression (rain will not became invisible after long time compression sessions) [/glow] (Yeah baby!)
A more balanced weather system
GAME EDITOR
Solved Game Editor crashes related to terrain data, mission objectives and triggers
IN-GAME
Solved the black sun problem and environment texture errors
The escorts will now make evasive maneuvers while pursuing contact (depending on the crew skill)
MULTIPLAYER
Ready button issue was fixed
Message box issues
The interface to servers list has been slightly updated to reflect the version of the game server and also to show if the server is password protected
The crash that is happening when chatting in session menu has been fixed.
Other minor updates
1.1 Changes and Additions
Career menus were changed. “Continue Career” button was removed.
The “German Cross in Gold” will now be visible on crew.
Workaround for nVidia bug mentioned in the Readme (now it will be possible to switch on /off the particle systems using “Ctrl+P”)
The career “Save& Exit” was modified: now it will be possible to save the game and “Exit to Menu” without adding unnecessary saved games.
The possibility to return to base from any situation while in a career patrol was changed. The sub will be able to return to base only if is undetected and at surface.
1.1 Changes and Fixes
The graphic artifacts that appeared on crew were removed
The crew that remains on watch while underwater was fixed
The multiplayer disconnection problems were fixed
Anti sub net in-game model was repaired
The ordnance units are now loaded with the “savable” flag on
Several non-existent patrol destinations have been fixed.
Submarine’s rudder disappears when destroyed
www.silenthunteriii.com/uk/updates.php
Make sure you are in port before adding it.
Here are a list of fixes
1.2 Changes and Additions
SHIPS & AIRPLANES DAMAGE SYSTEM
Improvements in collision and damage model have been made for several ships:
Liberty Cargo
C2 Cargo
T2 Tanker
T3 Tanker
Tug Boat
LST
CAMPAIGN DATA
Netherlands properly enters and exits the war now
Gdansk is now renamed Danzig when under German control
Added mine fields and anti sub nets
INTERFACE
Local time displayed (under the current date) when the mouse is over the current hour (bottom-right corner) in game; this local time will depend on the U-Boot position on Earth (which is divided in 24 slices having 15 longitudinal degrees each)
Game version displayed in the bottom-right corner of the main menu page
Data from notepad (top-right section in periscopes or UZO pages) will not be reset on expert mode when the target in view is changing
A new tool: Angle tool (protractor) on navigation map
No weapon officer assist option (a new option in difficulty settings); when this option is checked then the Identify target and Solution to target orders from Weapons officer will be disabled
Wound badge fixed (when drag & drop)
[glow=red,2,300]WEATHER SYSTEM
Solved issues related to rain on time compression (rain will not became invisible after long time compression sessions) [/glow] (Yeah baby!)
A more balanced weather system
GAME EDITOR
Solved Game Editor crashes related to terrain data, mission objectives and triggers
IN-GAME
Solved the black sun problem and environment texture errors
The escorts will now make evasive maneuvers while pursuing contact (depending on the crew skill)
MULTIPLAYER
Ready button issue was fixed
Message box issues
The interface to servers list has been slightly updated to reflect the version of the game server and also to show if the server is password protected
The crash that is happening when chatting in session menu has been fixed.
Other minor updates
1.1 Changes and Additions
Career menus were changed. “Continue Career” button was removed.
The “German Cross in Gold” will now be visible on crew.
Workaround for nVidia bug mentioned in the Readme (now it will be possible to switch on /off the particle systems using “Ctrl+P”)
The career “Save& Exit” was modified: now it will be possible to save the game and “Exit to Menu” without adding unnecessary saved games.
The possibility to return to base from any situation while in a career patrol was changed. The sub will be able to return to base only if is undetected and at surface.
1.1 Changes and Fixes
The graphic artifacts that appeared on crew were removed
The crew that remains on watch while underwater was fixed
The multiplayer disconnection problems were fixed
Anti sub net in-game model was repaired
The ordnance units are now loaded with the “savable” flag on
Several non-existent patrol destinations have been fixed.
Submarine’s rudder disappears when destroyed