Post by Beery on Apr 19, 2005 0:25:45 GMT
Hi folks,
Just a note to let everyone know that the new Real U-boat 1.21 mod by the SH3 Mod Team is available at Subsim.com (www.subsim.com/subsim_files/patches.html). Please note that it requires Silent Hunter version 1.2 and the FrontFlotilla mod in order to work properly.
Bug fixes included:
Jace11's and Nico's Convoy escort spawn bug fix.
Incorrect speed reporting bug fixed.
Various destination grid square bugs fixed.
Mods included:
Beery's Fatigue mod.
Beery's Flotilla mod.
Jace11's Detailed Bearings mod.
Jiim's Navigation Map Tools.
Pentallion's 20% Traffic mod.
Ripbud's Readable Compass Dial.
Timetraveller's Moon Graphic.
New Features included:
Messages regarding nearby ships: these have been removed. You're going to have to work as hard as the real U-boat crews to find nearby targets - get using those hydrophones.
Ranks and decorations: these have been made more realistic - now you will get promoted to Oberleutnant zur See earlier - usually after your first patrol, so no more feeling outranked by your subordinate officers. On the other hand you and your crew won't get certain medals as easily, but others are more common - especially the U-boat war badge, a dozen of which will appear after your first patrol. Don't panic when that happens - it's a feature.
2nd Flotilla: this flotilla has been improved by giving it a 1939 start date.
Fatigue: the new fatigue is meant to reward careful crew assignments while removing the burden of micromanagement that the original game placed on the player. In this mod the torpedo rooms are the most stress-inducing areas of the boat, so try to keep crewmen out of the torpedo rooms until they are required to work there. Also, try to limit placing watch crews on duty during bad weather. It's best to submerge when the weather is bad. Always make sure not to spend unnecessary time at under 32x time compression.
Sleeping areas and fatigue: Fatigue will no longer heal during time spent in the sleeping areas, but these areas will prevent crewmen from becoming more fatigued. Fill these rooms with all non-essential personnel in order to keep them rested for duty.
Fatigue Marker: the fatigue marker's colour has been changed to orange. This is to remind players that high fatigue is not a 'red alert' situation. Crewmen can and will do their job even when highly fatigued, but their efficiency will drop considerably. A fatigued torpedo crew takes 24 minutes to load a tube, while a fresh crew takes only 12 minutes.
The Type XXI: only 11th Flotilla got the Type XXI operational before the war's end. This mod makes only very small concessions to playability in this regard - if you want to command a Type XXI, you will have to transfer to one in April 1944. You will then spend a frustrating 11 1/2 months as your new boat undergoes delay after delay. You will finally get your new boat between March and May 1945 - if you're lucky you will have enough time left to do a patrol in it before the war ends.
Lone merchants: these have been greatly reduced in numbers in an effort to more closely simulate the U-boats' difficulty in finding such targets.
Crush depths: these have been altered (where possible) to suit the historical reality.
Swastikas: a new German flag graphic has been produced for this release in an effort to make the original graphic clearer. The orientation of the swastikas on the Bismarck has been altered.
Realism: this is the watch-word of this mod. The realistic features of this mod are not for everyone, so if you're finding the mod frustrating, simply uninstall it. This mod is intended to be used with FULL realism settings (except for camera views).
Just a note to let everyone know that the new Real U-boat 1.21 mod by the SH3 Mod Team is available at Subsim.com (www.subsim.com/subsim_files/patches.html). Please note that it requires Silent Hunter version 1.2 and the FrontFlotilla mod in order to work properly.
Bug fixes included:
Jace11's and Nico's Convoy escort spawn bug fix.
Incorrect speed reporting bug fixed.
Various destination grid square bugs fixed.
Mods included:
Beery's Fatigue mod.
Beery's Flotilla mod.
Jace11's Detailed Bearings mod.
Jiim's Navigation Map Tools.
Pentallion's 20% Traffic mod.
Ripbud's Readable Compass Dial.
Timetraveller's Moon Graphic.
New Features included:
Messages regarding nearby ships: these have been removed. You're going to have to work as hard as the real U-boat crews to find nearby targets - get using those hydrophones.
Ranks and decorations: these have been made more realistic - now you will get promoted to Oberleutnant zur See earlier - usually after your first patrol, so no more feeling outranked by your subordinate officers. On the other hand you and your crew won't get certain medals as easily, but others are more common - especially the U-boat war badge, a dozen of which will appear after your first patrol. Don't panic when that happens - it's a feature.
2nd Flotilla: this flotilla has been improved by giving it a 1939 start date.
Fatigue: the new fatigue is meant to reward careful crew assignments while removing the burden of micromanagement that the original game placed on the player. In this mod the torpedo rooms are the most stress-inducing areas of the boat, so try to keep crewmen out of the torpedo rooms until they are required to work there. Also, try to limit placing watch crews on duty during bad weather. It's best to submerge when the weather is bad. Always make sure not to spend unnecessary time at under 32x time compression.
Sleeping areas and fatigue: Fatigue will no longer heal during time spent in the sleeping areas, but these areas will prevent crewmen from becoming more fatigued. Fill these rooms with all non-essential personnel in order to keep them rested for duty.
Fatigue Marker: the fatigue marker's colour has been changed to orange. This is to remind players that high fatigue is not a 'red alert' situation. Crewmen can and will do their job even when highly fatigued, but their efficiency will drop considerably. A fatigued torpedo crew takes 24 minutes to load a tube, while a fresh crew takes only 12 minutes.
The Type XXI: only 11th Flotilla got the Type XXI operational before the war's end. This mod makes only very small concessions to playability in this regard - if you want to command a Type XXI, you will have to transfer to one in April 1944. You will then spend a frustrating 11 1/2 months as your new boat undergoes delay after delay. You will finally get your new boat between March and May 1945 - if you're lucky you will have enough time left to do a patrol in it before the war ends.
Lone merchants: these have been greatly reduced in numbers in an effort to more closely simulate the U-boats' difficulty in finding such targets.
Crush depths: these have been altered (where possible) to suit the historical reality.
Swastikas: a new German flag graphic has been produced for this release in an effort to make the original graphic clearer. The orientation of the swastikas on the Bismarck has been altered.
Realism: this is the watch-word of this mod. The realistic features of this mod are not for everyone, so if you're finding the mod frustrating, simply uninstall it. This mod is intended to be used with FULL realism settings (except for camera views).