|
Post by bsalyers on Mar 26, 2005 19:45:46 GMT
First, Dominico, thank you for the wonderful fan site. It is very much appreciated. ;D Now, I read your very helpful tips on crew management and that has made play much more pleasurable for me. My question is this: do the fatigue times seem unrealistic to anyone besides me? It occurs so quickly that it makes combat very difficult. I can't tell whether I'm supposed to swap out crew the moment I see a red "!" or if I'm supposed to make them work exhausted. I know that there are people working at SubSim to adjust the fatigue times so they are more realistic.
|
|
Venge
Full Member
Posts: 210
|
Post by Venge on Mar 26, 2005 20:25:17 GMT
This is what works for me with crew management. Never use time compression under 64. At 64 and over the crew do not change in terms of Endurance. You can only do this at the Map screen. So if you are adjusting crew or any micro managing at all, do it at normal time. At normal time the crew can last just about as long as you at the computer, so is not a problem. When enemy are around yet far away and you desire tiem compression, yet you are not allowed to go over 8 or 32 times compression, you really have to baby sit the crew. I set up 'crews'. For my engine room, I have 2 identical sets of crews. When one crew is on, the other are sleeping. Switch em around as necessary. When it comes to leaders, never ever let one that is at full Endurance sit and do nothing. Switch them around so someone is always gaining back Endurance. The only time it is a pain is when you are time compressing over 1 or 2 times, and under 64.
|
|
|
Post by Dominico Baggio on Mar 28, 2005 14:35:54 GMT
Yeah i would agree with this, i havent really watched the times that much to see how long they last, but i never really have a problem.
I think its because i dont really care that much about the exclamations, and i think a lot of people do. Some people (my freind is one lol) are obsessed with having a fresh crew all the time, of course this is impossible in real life aswell as the game.
My advice which i will put on the site when i do it, is to not really even look at this unless you have a free moment. Dont be worrying about it. Then you can optimise them, moving the best guys to the torp room to speed up loading ect. They still work well with exclamation marks, it just to me says "Warning the men are getting tired" not that they are already tired as it comes up at half strength.
I just go when im hiding underwater, or trying to catch a ship ect. Or after a battle, that way i can rest the guys who are tired and set up my best crew on watch ect.
One thing i would love to know which i cant really figure is if having a wicked crew in the engine room compared to a half quality one would make the fuel last longer. It doesnt seem to. So i wonder what the efficiency difference is for engines? Its not speed.
|
|
Lane
Full Member
Posts: 168
|
Post by Lane on Mar 28, 2005 19:56:44 GMT
Thank's guys for sharing about crew management. On my way north my first career mission Sept 1939 U-45 V11B found out you better Nav visual leaving kiel. or you will run aground trying to get thru that narrow channel. setting waypoints don't work. About crew management I was running at 1 to 32 time acc. I would see the red mark next to them I would drag them to rest. then back to there work area. was not sure what would happen if they go to tired? Sure gives you something to do. taking care of them. Boy' the water is so shallow do try a crash dive like I did and did some damage on hull. That training dive was a dumb mistake. forgot to have Nav check keel deph. When going to P-dept you all most on bottom. Found small allied trawler or tug going south deck crew wanted some action see i let them sink the small boat. Save mission south of sweden coast water is deeper now . This is a nice web site for SH3 Later from Lane
|
|
Venge
Full Member
Posts: 210
|
Post by Venge on Mar 28, 2005 20:00:39 GMT
I am one of the obssessed when it comes to crew management. I like keeping the green efficiency bar at the top as high as I can for each area. Although I dont find this difficult. There are only certain times when I have to micro manage, and it just seems like a fun part of the game for me when the times are happening.
|
|
Lane
Full Member
Posts: 168
|
Post by Lane on Mar 28, 2005 20:35:39 GMT
Venge, From Lane tesing Reply? Was having problems Posting? Seems ok now? I Like to keep my crew fresh to. but I had a lock up last night moving a crew from rest area to bridge But save mission south no problems on present save. mouse just froze and had to reboot. Later Lane
|
|
|
Post by Nabeshin on Mar 30, 2005 1:36:40 GMT
I dont know dominico, i pumped my engine room as full as possible and i could go a little further. I didnt change the speed at all so i dont see any other reason for my range increase (navigators max range at current speed).
|
|